You will see a balcony above the door that you need to get to. Watch the cutscene which will lead you out of the door, unlocking the achievement. The sequence is: 1, 6, 3, 8, 10, 5, 2, 7, 4 and 9 Then enter the abbey itself through a side passage (as the front door is locked). Switch to Holmes and cross the beams to the center of the room. Sherlock Holmes: The Devil's Daughter Trophy Guide. Note: The player skipped “Phantasmagorical Journey” in the video. This walkthrough and any content included may not be reproduced without written permission. As you make your way towards the exit, you can interact with objects that will aid in your escape. As soon as you ring it, climb up a nearby ladder and sneak across the scaffold, drop down and open the door. Enter the shop and at the back is a locked door. There is a door on the far side of the room which leads outside but is guarded. This achievement starts at [59:00] in the case walkthrough video in “Lock, Stock, and Two Smoking Detectives.”. On the street corner you will see a boy with a shoe shining kit. Use your detective mode () to highlight where the lookouts are walking to sneak around them. When you enter the circular chamber, interact with the idol on the pedestal in front of you, the closed gate on the other side of the pedestal and the Mayan calendar on the floor next to where you entered. Walk up the steps to the temple. When you reach the roof, use the planks to cross the gaps. Following the video below will also unlock all the other achievements related to this case: “Breathe Easy,” “Domino Effect,” and “Pump It Up.” This is a more cohesive story than the previous Crimes & Punishments as the cases mesh together with the inclusion of Holmes’ daughter. Continue following him and the man will enter a house. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sherlock Holmes: The Devil's Daughter > General Discussions > Topic Details. This will open the globe revealing a miniature reproduction of a jungle scene with temple structures. It will reveal a crack that can be opened with the key you found on the table in the middle of the room. Next to the door is a window which leads to where you wish to go. Once you are down in the sewer, follow the video embedded below to figure out how to control the water (there are a lot of steps). During the ‘A Study in Green’ case, you will return to Bernard Marley’s foundry at night with Watson. From your start position facing the closed gate, 1 through 5 is on the left and 6 through 10 is on the right. The room is 9 tiles by 13 tiles. - Does difficulty affect achievements: No Both follow the same paths nearly identically and you will receive all Achievements either way. Favorites. If you press , you will use your detective mode and see that by cutting a rope will drop a curtain in front of the balcony where the assailant is. Thanks to TetraNinja for the video: Note: This can be done before or after “Back Against the Wall.” Hi everyone, I'm Wilting Love and I'll be guiding you through Sherlock Holmes: The Devil's Daughter! *Be warned that this achievement guide does contain spoilers.*. If you think you’ve made the correct decision, press to ‘Accept Decision’ and the achievement will unlock. As the game progresses, their stories intertwine with yours until it culminates into the final case. After speaking with her, she will refuse you entry, so you need to find a way to get into her house. When it is over, a final screen will appear where you can either accept your decision or make another conclusion. Cut the rope which will drop the curtains. Holmes notices a box beside Tom. When you run onto the log a cutscene will play with you crossing it before it breaks apart. This guide will show you how to earn all of the achievements. Duck into this one until the boulder passes then resume running to the end of the pathway. ↑ Known issues :: Sherlock Holmes: The Devil's Daughter General Discussions ↑ Sherlock Holmes: The Devils Daughter 21:9 Support Review (3440x1440) (60fps) (Ultrawide) - YouTube ↑ Steam Community :: Group Announcements :: Sherlock Holmes: The Devil's Daughter Walk straight and your exit is on the left. Give him CPR with a quick-time event mini-game. During the ‘Infamy’ case, while investigating the secret room in The Green Dragon Tavern, you discovered a photograph in Mr. Thorne’s belongings. Walk to the end of the street and turn right. Do your best to hide so you are not found. For the second alcove, from your current position, turn lever 1 (or 6) once (to move 180 degrees). You need to make your way through a series of Mayan statues to exit at the opposite side of the room. Based on your final deductions, you have to make a selection to either Condemn or Absolve the suspect. When the mysterious man exits the house, he will walk up to you expecting a shoe shining. Sherlock Holmes: The Devil's Daughter has that in spades. Walk into the corner and turn right again. Sherlock Holmes: The Devil's Daughter Walkthrough Index, © 2021 TrueGaming Network Ltd, All Rights Reserved. These aren’t too difficult and if you fail any you respawn right at the beginning of that puzzle. In the clubhouse, walk up to the giant globe and press to focus on the globe. You will have a conversation with her and learn that she is very troubled over her son, Jeremiah. Return to Lambeth Street and you will discover that someone closed the door. Using detective mode (), you will see mud tracks coming from a door on the left hand side of the street. Sherlock Holmes: The Devil's Daughter. While looking around the apartment for a rifle, using your detective mode, you see a bucket with thick liquid (oil) in it. This is the fourth Sherlock Holmes game made available on the Xbox and the first one not released on the Xbox 360. When it’s safe, press to exit cover and continue running until you see another empty alcove on the right. When you focus on it, you will hear that the cylinder is ticking. After she sits down, complete her character portrait before asking her any questions. Press the yellow button on the screen. Thanks to Marky Mark for the video: This is story related and cannot be missed. Once you have found the cab that Orson was in, search it for clues. - Approximate amount of time to 1000: 12-15 hours [Estimated Time to 100%] Abbreviated Walkthrough: A minigame based on the boules game rules will start - first someone throws a small ball and then the participants are trying to throw their balls as close to the first one as possible. Push the table forward by tapping until you reach the wall. Lower the steel cage onto a cart full of hay. Focus on the wall and press to look through the slats and you will witness Orson Wilde entering the tavern and the patrons getting ready for a fight. Not only are you dealing with falling floor tiles, the wall is moving, making the room smaller. Ultimately, Sherlock Holmes: The Devil’s Daughter succeeds where its predecessor did, by presenting a generous spate of intriguing cases, and giving you the freedom to … This achievement starts at [17:00] in the case walkthrough video in “Madame Destiny.”, Collect all possible in-game achievements. When completing character portraits, it is not necessary to be 100% accurate as these do not affect any achievements. [XBA would like to thank bLaKgRaVy for this Roadmap]. If you think you’ve made the correct decision, press to ‘Accept Decision’ and the achievement will unlock. Individual cases are replayable once you have completed them for the first time, which is the reason why none of the achievements are considered missable. Sherlock Holmes: The Devil's Daughter is the third installment of Sherlock Holmes games made by BigBen Interactive. Once inside, you will have to solve 7 puzzles. - Minimum number of playthroughs needed: 1 + Case Select [if needed] This will unlock as the end credits begin to roll. Refer to the image below for the order you need to follow. For Sherlock Holmes: The Devil's Daughter on the Xbox One, GameFAQs has 1 guide/walkthrough. Global Achievements. Soon after, he stops to talk to a cabbie, so you need to take a shortcut through an alley on the left and come out ahead of the man. Along the outer wall, there are three alcoves at different positions and you need to rotate the platform so the walkway leads you to these alcoves so you can turn a lever to open the three locks on the exit door. Help us fix it by posting in its. Lockpick the door (using lockpick #3), open it and cross the foundry to the office door where you will see that it is locked. When you are instructed to return to Baker Street, walk towards where you entered the tomb and the door will close, trapping you. Moderated by: S e d u c t i v e S p a t u l a S e d u c t i v e S p a t u l a Go back to the table, pick up the metal star and return to the wall. Make your way into the vestibule to eavesdrop on their conversation. Press to begin the throw and again for the strength of the throw. After listening to the voice over, search the tomb and you will find a metal star on a table with no discernible purpose. On the right will be a door. When you’ve run out of bullets, Holmes will dash to the table and overturn it. Once you complete this task, the achievement will unlock. Cross the plank and continue. There are 25 achievements to unlock in this game: Then there’s one achievement for completing the game (“The Drawn Curtain”) and one for obtaining all 24 other achievements (“Life of a Consulting Detective”). With its help you will be able … Press again to place the map piece on the missing section of the map (Guatemala). Once you have found the area, go over the map until you find ‘Brook Street’ (off center and to the right, below the piece of paper [south then slightly east of the wide street ‘Commercial Road’]). Check out all the Sherlock Holmes: The Devil's Daughter trophies, latest news, previews, interviews, videos, screenshots and review from your number one PlayStation 4 resource site. Pushing aside the cupboard, go down the stairs into a secret room. In the middle is a flat brownish circle. For this puzzle, you just need to avoid the rolling boulder chasing you. Following the green mist, make your way out of the apartment and house and follow the trail along the street. There are 11 wires to cut. This guide will show you how to earn all of the achievements. When it is over, the man walks outside. You will immediately switch to Watson and need to yell “Above You!” to Holmes to avoid a suit of armor dropping on him. Sherlock Holmes: The Devil's Daughter is a point-and-click adventure game based on the characters created by Arthur Conan Doyle's Sherlock Holmes series, and takes place following the events of the 2014 Sherlock Holmes: Crimes & Punishments. When you finally reach the other end, you will run down a path and come across a fallen log that crosses a gap. If you think you’ve made the correct decision, press to ‘Accept Decision’ and the achievement will unlock. After that, go to the first lever and move the hanging black fence-like structure as far to the right as it will go. These are the items you need to interact with: After interacting with all five items and completing the QTE, the achievement will unlock. - Unobtainable/glitched achievements: No It shows where his family had just moved to. The detailed, well-illustrated walkthrough will guide you, step by step, through the game's vari… After you’ve selected your moral choice, a final cutscene will play showing you how your choice will play out. 25 Ratings. You deduce that Mr. Byron is Mr. Albeit. Frogwares presenteert Sherlock Holmes: The Devil's Daughter. After you’ve selected your moral choice, a final cutscene will play showing you how your choice will play out. A short cutscene will play and you will be “transported” inside the temple to recreate the events of what really happened on the expedition. Unlock all 24 other achievements in the game and this one will unlock as the end credits begin to roll. Stool - Overturn (tripping the approaching man), Take Hat (of the man you just hit with the bottle), Push Aside (man you just took the hat from), Overturned Phaeton carriage next to burning lamp shop, Technical cab with the dead driver (next to the electricity), The electric lamppost (deactivate electricity), Scaffolding mechanism (order: pumpkin, balk, lifting mechanism, counterweight, platform). Sherlock Holmes: The Devil's Daughter Trophy Guide By SamAFCA95 • Published 12th January 2017 Experience a fantastic adventure with unique gameplay that blends investigation, action and exploration in a breath-taking thriller that will test the limits of your nerves and intelligence. You will hear a commotion in the main tavern room. An elderly woman will answer the door so do a character portrait on her and just inside the door. Now’s your chance to steal his pass! Enter the door to the left of the guard and enter the gambling room. Thanks to Marky Mark for the video: Near the beginning of the ‘Infamy’ case, after you are introduced to Orson Wilde, you will be visited by a young woman named Mary Sutherland. Jun 16, 2016 @ 4:54am Difficulty??? After finding some typographical defects, Holmes asks if Miss Sutherland has any other letters from Mr. Angel. Towards the end of the ‘Infamy’ case, you witness Orson Wilde being shoved into a cab at gunpoint. Most popular community and official content for the past week. Visit the Store Page. Climb the ladder at the end and then walk across another beam towards the left wall. You must first travel through a graveyard that surrounds the abbey while avoiding the lookouts. Go back to Baker Street and change into your pastor outfit. For Sherlock Holmes: The Devil's Daughter on the PlayStation 4, Guide and Walkthrough by Bkstunt_31. She does not but has a letter from her father. Using the image below, assign each element with a number to determine the order of events. Written by SamAFCA95. This one is a bit tricky. Sherlock Holmes must surely be the most adapted character in history, with multiple, competing versions existing on television right now, alongside Robert Downey Jr.’s movie version. Eventually you will happen upon a swamp. You need to pass in front of the smiling statues as the frowning ones will release poison, killing you. Het oude vertrouwde dynamische detective-duo, met een nieuw verhaal dat alles wel erg persoonlijk maakt voor Sherlock. Refer to the rudimentary image below for the correct path. Be very quick about it or Wiggins will suffocate. Thanks to Marky Mark for the video: This is story related and cannot be missed. When you’re done, you will see a vision of four people entering the chamber. Controlling Watson, you need to resuscitate a man who is lying unconscious on the ground. After you’ve selected your moral choice, a final cutscene will play showing you how your choice will play out. Pass one statue on the left (walk four tiles) and turn left. After a few moments, the man emerges from the door and talks to the bartender. Holmes and Watson exit the cab to find several people in need. There are no achievements that carry over from case to case as Crimes & Punishments did. If you do, this might result in missing achievements, so if you do not wish to play any cases over again, don’t skip. Press on this area to place the pyramid model on it. This achievement starts at [31:50] in the case walkthrough video in “Lock, Stock, and Two Smoking Detectives.”. Press to pull the carpet away to reveal a ladder down to the sewers. I'll be separating the Cases/Chapters into their own pages for ease of access as well. Walk through it and the puzzle is over. Repeat this for two more rounds and the person who has the highest score at the end of Round 3 is the winner and your achievement will unlock when Sir Charles congratulates you. A little ways down on the left is a ladder standing upright against a brick wall with a doorway to its right. If it fills completely red, Orson is dead. Puzzle 1: Floor Traps Performing a series of quicktime events (QTE), Wiggins helps you make her believe that there are demons in her house. Again, look over the letter and again Holmes will find some typographical defects. Is Miss De’Bouvier who she says she is and why has she taken such an interest in Kate…? If you think you’ve made the correct decision, press to ‘Accept Decision’ and the achievement will unlock. There is a meter in the top left of the screen. Pass one statue and turn left.